Lord of Change w/ Master of Sorcery Death, Level 3, Twin heads
Herald of Tzeentch w/ master of Sorcery Light, Spellbreaker
Herald of Khorne BSB firestorm blade and armour of Khorne
Herald of Khorne firestorm blade and armour of Khorne
29 Bloodletters w/ full command
29 Bloodletters w/ full command
22 Horrors w/ full command
3 Screamers
1 Fiend
1 Fiend
1 Giant
1 Chimera w/ poison
1 Cokatrice w/ poison and breath
Nick took;
Vampuire Lord
Necromancer
Vampire
3 units of 20 Zombies, 30 Skeletons, 25 Ghouls
30 Grave Guard and Wight Lord
2 Mortis Engines (look suspiciously like a giant spider and a terrogheist)
Level 4 Zoat
4 Dragon Ogres
Battles are looking a lot better at the club with new scenery. |
This is all in preperation though.
I'm honing in on using big blocks of Bloodletters to the effect that when the teams tournament is in February I'm looking at...
Great Unclean one, level 2, balesword and noxious vapours
1 Herald of Tzeentch, MoS-Lgiht, Spellbreaker and Disc
3 Heralds of Khorne, 1 with AoK and BSB, 2 w/ AoK and FS leading
3 x 29 Units of Bloodletters
2 x 1 Fiends
Brutal what?
There will be enough frontage to not be out maneouvred and the 2 fiends to deal with flankers and chaff. GUO there to deal with anything big and absorb the occasional cannon.
How Brutal?
The Tzeentch Herald with light is there to buff the Bloodletters. I might take Furies instead of one of the fiends but otherwise
Very brutal.
It's simlar to Mike King's list but with a better Greater Daemon and fiends instead Screamers. I have to practice more with it and get my spellcasting and movement more decisive.
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