So I'm buzzing around with a few ideas for my Natcon tournament list, this being the last time I get to use the 7th ed. army book. I'm either looking at my 3 'letter horde with beast of Nurgle thrown in or hoarding out to 2x40 bloodletter hordes, dropping a Herald of Khorne and grabbing a Winged Death Tzherald.
I figure I was lacking a little bit with magical offense and I found I was tripping over three hordes that weren't making it to the opposite side of the table. the Light Herald and bunker sits in the middle behind my letters the Death herald is there to shoot up the side and get some purple suns off and snipe characters.
The Bloodletter hordes are the fists of the army and with the buffs from light will hopefull kill nasty stuff like white lions, warriors of chaos, Ogre deathstars and their ilk. Timewarp is the most important spell for the light wizard to get off in the first turn. This will hopefully put all my flyers in the rear of my opponent's army in the second term. Plus the 3 magic missiles to get rid of chaff and kill stragglers.
Herald of Khorne
AoK
BSB
Herald of Khorne
Aok
Firestorm Blade
Herald of Tzeentch
Master of Sorcery Death
Winged Horror
Herald of Tzeentch (General)
Spell Breaker
Master of Sorcery
Light
39x Bloodletter full command
39x Bloodletter full command
5x Chaos Fury
19 Pink Horror musician, standard bearer, Icon of Sorcery
3x Screamer
3x Screamer
1 x Fiend
1 x Fiend
1 x Bloodcrusher
1 x Bloodcrusher
1 x Beast of Nurgle
Wednesday, March 6, 2013
Price Gouging
http://www.afr.com/p/technology/appl...pjkUg1jvJh7f5J
Compare this to GW local prices, the exchange rate and what it's been like for the last 10 years and GW prices in UK and the US.
Compare this to GW local prices, the exchange rate and what it's been like for the last 10 years and GW prices in UK and the US.
Mantic: Sisters of Basilia
Tuesday, March 5, 2013
Daemons of Chaos Review
I got the book and I must say they've overnerfed some stuff, buffed other stuff and introduced a lot more wackiness to take away the 1 dimensional play the 7th edition list was focused on.
Presentation - 10 out of 10 it is such a prety pretty book, hardback lots of great artwork and stunning pictures. like the WoC book it is. still annoyed at the $18NZD price increase. It was a must buy for me anyway as I have over 12,000 points of daemons anyway.
Layout - 8 out of 10 all the rules are in god specific sections, so everything is relatively easy to find.. I would have preferred an index of special rules on 1 to 2 pages instead of the constant referrals to other pages.
Rules - 7 out of 10 - My first impression is an overall improvement with some weird downpoints.
Presentation - 10 out of 10 it is such a prety pretty book, hardback lots of great artwork and stunning pictures. like the WoC book it is. still annoyed at the $18NZD price increase. It was a must buy for me anyway as I have over 12,000 points of daemons anyway.
Layout - 8 out of 10 all the rules are in god specific sections, so everything is relatively easy to find.. I would have preferred an index of special rules on 1 to 2 pages instead of the constant referrals to other pages.
Rules - 7 out of 10 - My first impression is an overall improvement with some weird downpoints.
Stuff I like
- Epidimius - is awesome. tally is by wounds caused by Daemons of Nurgle either in close combat, shooting or spell damage. so at 7 wound tally, your entire Nurgle daemons plus your opponents get Str 5. Plaguebearers. at 14(the best tally) all damons of Nurgle get +1 Toughness, 21 is Killing Blow for Daemons and 28 is Reroll ward saves for all Nurgle. Str 5 T5 Plaguebearers with poison and killing blow and rerolleable wards, yes please. Str 5 T6 4W beasts of Nurgle with Killing blow and rerolleable ward as backup, yes please. T8 Great Unclean one, oh go on. He's relatively resilient as a character and ay unit of plaguebearers he joins get 5+ poison. you stick some Beasts in front of him to blot out cannons and all of a sudden he's very hard to kill.
- Beasts of Nurgle - auto include in any army. 5 in a unit and 2 singles is how I've run in my first 2 games and they will suck everything into a massive quicksand tarpit in the middle of the board. Nothing escapes this unit and with epidimius it never ever dies.
- Plaguebearers - the new core troop of choice. T4 and -1 to hit with poison. most things are hitting you on 5's elites hitting you on 4's and with a failed fear test, everything hits you on 6's. With Epidimius most things are wounding you on 6's as well. so when do you die?
- Skull Cannons - auto include. 48" flaming cannonball mounted on a chariot with str6 impact hits. I'll take 2.
- Lore of Nurgle - Stream of Corruption, You vomit on someone's flank, Plaguewind, and the best of all Curse of the leper. It's basically 2 spells in one. Sets you up for all the other spells to make the most out of your spells or artillery or rockhard anvils.
- Lore of Slaanesh - Random movement is probably the biggest boon, it Makes Slaaneshi armies even more powerful
- Marked Soulgrinders and Furies, flavourful and beenfits from hold your ground and inspiring presence when marked the same as gerneral/BSB. Nurgle or Khorne ftw.
- Gifts (very dynamic and allows for some sort of tailoring at start of game for tournaments.) Frequently ended up with extra attacks or always strike first on my GUO. Too bad about armour.
- Reign of Chaos this is great fun and awesome for chaff killing most of the time. The possession one is so much fun to see your opponent's face. will be occasionally awesome to instakill a level 4.
- Screamers, Zigzag hitty fun , excellent armachine hunters. Still pretty good.
Stuff I'm gonna try but undecided on yet.
- the Changeling
- Pink Horrors
- Flaming Chariot
- Plague Drones
- Karanak and ambushing hounds.
- Bloodletters
- Tzeeentch Magic and Warp Flame.
Stuff I don't like
- Skull throne, talk about a points sink. it's basically an overprice warshrine/chariot that will die really easily. Makes up for the Skull cannon low points cost.
- Skulltaker 2 wounds at 200 points and dies in a pillow fight.
- Kairos at 4++ is sucky. and he lost +2 to cast. I though he was supposed to be a sorcerer? He needs to be
- No access to armour from BRB or from daemon book.
- No dispel scroll, sure limit spellbreaker to 1, but having no access to some magic protection is a bit on the nose. They overnerfed this.
- Flamers are still crap.
- Fiends got overnerfed, most people have to buy at least an extra 1 to even field them. They should have stayed 1+.
- Daemon Prince, more expensive than the WoC daemon prince and easier to kill. You'll never see these in a DoC army. 25 points access to BRB would have fixed this. Would have like 5+ scaled skin as well. I think GW left out a page.
- The Masque - Again, overnerf.
- Ku'gath Way too expensive and only level 1, he has 2 extra attacks over a GUO and -3 levels and is a stonethrower. not really worth it.
- Blue scribes- again got overnerfed. So lame.
Monday, March 4, 2013
Escher Tank Company reinforcements?
I have 50 Escher languishing in my display cabinet half painted. I've been meaning to do up an escher Tank Girl army for the last 10 years. Finally I may have a bit more impetus to do it. I probably won't play the army much for 40k, but I may just paint it up with some of the Raging heroes new stuff that will be coming. Their Mantis warriors I may buy as reinforcements for my Slaaneshi Daemons,
Friday, March 1, 2013
Skirmish Movement Trays
I recieved a shipment of Sarissa Precision bases and Skirmish movement trays. Very professional to deal with and shipping is damned fast. I glued some sheet magnet in between the two sections and magnetised the bases with sheet magnets as well. They stick nicely and I don't have to worry about them falling over all the time.
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| Furies...only 5, Will need tonnes more of these, and the fact they can be marked now is awesome. Too bad GW didn't release any new models for them. |
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| Warhawks Masquerading as Screamers. |
Putting the Chaos back into Chaos
Oh wow, I'm excited. Mono Gods, a lot more unpredictability. Some cool models, some bad models. rules changes, not really sure about, but should be fun.
It's Daemons Jim, but not as we know it.
The important thing is to wipe the slate clean and forget everything you once knew about daemons because it has all changed. It's not 100% reliable as before. There are some nastier things in the book but they are a whole lot more randomer...and you pay for them.
Things to keep in mind, going to need more furies, lots more, They are the only really mobile chaff and you can raise even more of them every phase. and Lots more daemons from the Damon lore attributes.
Going to need a stack of extra daemons. I feel like a VC general.
Random Charts. Cross between Warriors and Orcs& Goblins on Speed.
If Nurgle lore is the same as WoC book it means there are a lot of inbuilt augments/hexes and taking a level 4 GUO would maybe be a good boon for.
GUO level 4 lots of gifts
Nurgle BSB
Nurgle Herald
2 units of Plaguebearers
3 Beasts of Nurgle Chaff
nurglings
2 x 5 Drones
Slaaneshi maybe interesting as the Slaaneshi lore is pretty good.
KoS
2 x Herald of Slaanesh(BSB)
2 x 40 Daemonettes
2 Chariots
1 unit of 3 fiends
Exalted chariot
Hellflayer
2 units of 5-10 seekers
Khorne list should pack some punch, but need to maneouvre to break enemies and get combined charges off.
Billy
2 Skullcannons
2 Heralds 1BSB
2 units of Lettters
2 units of 5 Fleshounds with ambusd
3 x 5 Furies
Tzeentch will be fun with the Str6 shennigans
3 heralds of Tzeentch
3 units of 30 Horrors
2 Flaming Chariots
2 x 3 Screamers
Maybe some flamers (I have 20)
Or go with a mix of what seems to be the strongest. GUO is T7 but still susceptable to cannon fire. Breath weapon spell will help in combat, maybe even giving the heralds the breath weapon as well to add in a lot more hits in close combat. -1 to hit in close combat is by far the best attribute there is.
GUO level 4
2 Heralds of Nurgle
2 Plaguebearer units,
2 Skull cannons
3 Beasts of Nurgle
3 Units of Furies.
1 unit of 3-5 drones
and whatever else fits.
I've got most of the miniatures to do all 3 and know what I need to get so I can finally finish off my Chaos Daemons army.
2 x30 daemonettes plus filler
2x 20 Plaguebearers plus filler
1 x 5 seekers
20+ Furies (avatars of war here I come)
2 sKull Kannons(Konversions of Kourse)
2 x 3 Drones
4 Chariots of Slaanesh kits
2 Flaming chariots of Tzeentch
Maybe. I like the book and may even try 3 Hordes of Bloodletters with Heralds and 2 cannons, it's only 174 points more expensive than it was before and the Skull Cannons make up for it in what they probably should have costed. They are underpriced but so is most of the Skaven stuff, bloodletters should have maybe fgone up 1 point but as they are they're not as good as plaguebearers. In the end it's not a point and click as it was and requires thinking on one's feet. Overall I like it. Could have done with some mundane magic items and more tailored gifts...*sigh*. Stop the press, you can choose from the BRB a magic weapon up to the value of the gift if you don't like the gift you roll.
Chaos is Fickle.
It's Daemons Jim, but not as we know it.
The important thing is to wipe the slate clean and forget everything you once knew about daemons because it has all changed. It's not 100% reliable as before. There are some nastier things in the book but they are a whole lot more randomer...and you pay for them.
Things to keep in mind, going to need more furies, lots more, They are the only really mobile chaff and you can raise even more of them every phase. and Lots more daemons from the Damon lore attributes.
Going to need a stack of extra daemons. I feel like a VC general.
Random Charts. Cross between Warriors and Orcs& Goblins on Speed.
If Nurgle lore is the same as WoC book it means there are a lot of inbuilt augments/hexes and taking a level 4 GUO would maybe be a good boon for.
GUO level 4 lots of gifts
Nurgle BSB
Nurgle Herald
2 units of Plaguebearers
3 Beasts of Nurgle Chaff
nurglings
2 x 5 Drones
Slaaneshi maybe interesting as the Slaaneshi lore is pretty good.
KoS
2 x Herald of Slaanesh(BSB)
2 x 40 Daemonettes
2 Chariots
1 unit of 3 fiends
Exalted chariot
Hellflayer
2 units of 5-10 seekers
Khorne list should pack some punch, but need to maneouvre to break enemies and get combined charges off.
Billy
2 Skullcannons
2 Heralds 1BSB
2 units of Lettters
2 units of 5 Fleshounds with ambusd
3 x 5 Furies
Tzeentch will be fun with the Str6 shennigans
3 heralds of Tzeentch
3 units of 30 Horrors
2 Flaming Chariots
2 x 3 Screamers
Maybe some flamers (I have 20)
Or go with a mix of what seems to be the strongest. GUO is T7 but still susceptable to cannon fire. Breath weapon spell will help in combat, maybe even giving the heralds the breath weapon as well to add in a lot more hits in close combat. -1 to hit in close combat is by far the best attribute there is.
GUO level 4
2 Heralds of Nurgle
2 Plaguebearer units,
2 Skull cannons
3 Beasts of Nurgle
3 Units of Furies.
1 unit of 3-5 drones
and whatever else fits.
I've got most of the miniatures to do all 3 and know what I need to get so I can finally finish off my Chaos Daemons army.
2 x30 daemonettes plus filler
2x 20 Plaguebearers plus filler
1 x 5 seekers
20+ Furies (avatars of war here I come)
2 sKull Kannons(Konversions of Kourse)
2 x 3 Drones
4 Chariots of Slaanesh kits
2 Flaming chariots of Tzeentch
Maybe. I like the book and may even try 3 Hordes of Bloodletters with Heralds and 2 cannons, it's only 174 points more expensive than it was before and the Skull Cannons make up for it in what they probably should have costed. They are underpriced but so is most of the Skaven stuff, bloodletters should have maybe fgone up 1 point but as they are they're not as good as plaguebearers. In the end it's not a point and click as it was and requires thinking on one's feet. Overall I like it. Could have done with some mundane magic items and more tailored gifts...*sigh*. Stop the press, you can choose from the BRB a magic weapon up to the value of the gift if you don't like the gift you roll.
Chaos is Fickle.
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